Title Screen¶
At the beginning of the game, there should be a title screen before the actual game begins. The title screen should have the following:
a big image in the center
a text below the image
music playing in the background
when the player presses a key, the title screen disappears and the game starts
A cutscene module¶
Create a new file cutscene.py in the same folder as the other Python files.
Inside of it, create a new function show_cutscene().
Apart from the imports, all code in this chapter goes into that function.
Call that function in main.py before the game starts:
from cutscene import show_cutscene
...
show_cutscene()
Title image¶
You can use the image title.png:
img = cv2.imread("images/title.png")
Text¶
For the text, you may want to create some empty space at the bottom of the image before you write into it:
img[-100:] = 0 # last 100 pixel rows are black
img = cv2.putText(
img,
"Hello World,
org=(15, 490), # x/y position of the text
fontFace=cv2.FONT_HERSHEY_SIMPLEX,
fontScale=1,
color=(255, 255, 255), # white
thickness=2,
)
Finally, display everything on the screen:
cv2.imshow("Cutscene", img)
Extras¶
See the previous chapter for including music.
Waiting for a key is easy if you do not want to do anything with the key:
cv2.waitKey(0)
At the end, to not forget to clean up everything:
cv2.destroyAllWindows()
mixer.music.stop()
Hint
Once the cutscene() function works, you may want to add different end screens both for the successful and unsuccessful ending.