Armadillos with Expecations¶
Goal¶
Students calculate expectation values in the dice game Armadillo.
Time¶
90’
Core Concepts¶
discrete event
probability mass functions
uniform distribution
triangular distribution
expectation value
histogram
The Game: Armadillos¶
The armadillos are rolling and rolling …
In the dice game Armadillo the players decide which and how many dice they want to roll. The blue, yellow and red dice have values 1-3, 4-6 and 7-9 respectively. Once the dice have been rolled, the rolls are summed up and players may discard a matching card. Otherwise they get a bonus token they may use later.
Armadillo scales nicely to big groups because the players act in parallel. You might share each player 6 instead of 8 cards to shorten the playing time. But the game works even with 10 players without becoming very long, so that you can play an entire match during a lesson.
Note
In the game Machi Koro (see next chapter), the expectation values are more compleex because they involve coin values.
Lesson Plan¶
The Armadillo game makes for a great introduction into probability mass distributions, because the dice are a lot simpler than your standard D6. The main result of the lesson are probability tables and histograms for the uniform (1 die) and triangular distribution (2 dice). You have the option to leap towards 3+ dice and catch a glimpse of the Central Limit Theorem with reasonable effort.
step |
description |
time |
|---|---|---|
play a full match of Armadillo |
15’ |
|
draw a probability table and histogram for one die (uniform) introduce terminology for probability mass distributions |
10’ |
|
draw a table and histogram for any two dice (triangular) |
10’ |
|
optional: draw a histrogram for three dice |
15’ |
|
assign point values to the results (discard: 5, token: 1) |
5’ |
|
present the equation for the expectation value |
5’ |
|
calculate expectation values for multiple hands |
15’ |
|
discuss the reflection questions |
10’ |
Results¶
histogram for 100,000 rolls of two yellow dice
histogram for 100,000 rolls of 10 yellow dice
Reflection Questions¶
How is the expectation value defined?
Is it generally better to roll one, two or three dice?
What is the expectation value for throwing three six-sided dice?
Can an expectation value be negative?
What is the difference between a histogram and a bar chart?
Suggest a winning strategy for Armadillo?