Armadillos with Expecations

Goal

Students calculate expectation values in the dice game Armadillo.

Time

90’

Core Concepts

  • discrete event

  • probability mass functions

  • uniform distribution

  • triangular distribution

  • expectation value

  • histogram

The Game: Armadillos

../_images/armadillos.jpg

The armadillos are rolling and rolling …

In the dice game Armadillo the players decide which and how many dice they want to roll. The blue, yellow and red dice have values 1-3, 4-6 and 7-9 respectively. Once the dice have been rolled, the rolls are summed up and players may discard a matching card. Otherwise they get a bonus token they may use later.

Armadillo scales nicely to big groups because the players act in parallel. You might share each player 6 instead of 8 cards to shorten the playing time. But the game works even with 10 players without becoming very long, so that you can play an entire match during a lesson.

Note

In the game Machi Koro (see next chapter), the expectation values are more compleex because they involve coin values.

Lesson Plan

The Armadillo game makes for a great introduction into probability mass distributions, because the dice are a lot simpler than your standard D6. The main result of the lesson are probability tables and histograms for the uniform (1 die) and triangular distribution (2 dice). You have the option to leap towards 3+ dice and catch a glimpse of the Central Limit Theorem with reasonable effort.

step

description

time

play a full match of Armadillo

15’

draw a probability table and histogram for one die (uniform) introduce terminology for probability mass distributions

10’

draw a table and histogram for any two dice (triangular)

10’

optional: draw a histrogram for three dice

15’

assign point values to the results (discard: 5, token: 1)

5’

present the equation for the expectation value

5’

calculate expectation values for multiple hands

15’

discuss the reflection questions

10’

Results

../_images/armadillo_hist_2dice.png

histogram for 100,000 rolls of two yellow dice

../_images/armadillo_hist_10dice.png

histogram for 100,000 rolls of 10 yellow dice

Reflection Questions

  • How is the expectation value defined?

  • Is it generally better to roll one, two or three dice?

  • What is the expectation value for throwing three six-sided dice?

  • Can an expectation value be negative?

  • What is the difference between a histogram and a bar chart?

  • Suggest a winning strategy for Armadillo?